Everyone on the server will be able to see your items with these plugins. This plugin makes use of the m_bValidatedAttachedEntity networked property, which bypasses the restriction made by VALVe where fake items are invisible to others. I just release them because keeping them private is worthless, they're already everywhere and even some other devs have made their own versions of this public as well.įeel free to use these plugins wherever you want. I might make some other releases if people want things fixed or whatever. Don't blame me if such a thing happens either. Especially be careful if you're a group like Skial that abuses this netprop.īasically, by using this plugin, you are acknowledging that there is still the possibility that Valve could come around one day and blacklist your server. Be careful if you choose to use this fucker as Valve could rear their heads towards Team Fortress 2 next. lmao nevermind, seems they just banned the GLST tokens of someone in our community who was generating them en masse. It seems Valve has either lightened up on former community "restrictions", or they're too busy with HL:A to notice.
Tf2 own skin skin#
Even CS:GO servers, which were frequently hit by GLST token bans for using fake knife/gun/etc skin plugins, have slowly over time stopped being hit by GLST token bans. TF2 servers have not suffered any GLST token bans in many years. What has changed in the past 8-9 years is that Valve is now more focused on CS:GO and Half Life: Alyx. Many community servers in existence are using this system.įor example, Skial uses it for their "!items" system that allows you to equip any weapon or cosmetic you want (even rare ones like the Wiki Cap, Top Notch, Golden Wrench, Golden Frying Pan, etc) and they're visible to other players. It technically is against the TOS, and using something like it could have potentially gotten your server blacklisted about 8-9 years ago.